![]() Recommended for people with 8 GB of System RAM or more.Ħ GB Heap: Even if you activated every single mod at the same time, 6 GB would still be enough. Recommended for people with 6 GB of System RAM.Ĥ GB Heap: Most combinations of mods will work with a 4 GB heap only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Interstellar Imperium, Shadowyards) and several medium-size factions. If you have only 4 GB of System RAM, this is the best you can do.ģ GB Heap: Sufficient for a mix of a couple large factions (e.g. Blackrock Drive Yards, Scy Nation), but is liable to crash when saving the game if you use more than that. Avoid using DynaSector.Ģ GB Heap: This is good enough for perhaps two or three medium-size factions (e.g. Having a bunch of faction mods will cause crashing, especially when saving the game. Here are some rough estimates:ġ.3 GB Heap: The most you can get on a 32-bit OS. **How much should I allocate?**Unfortunately, an exact prediction of Heap usage isn't possible. For example, " -Xms4096m -Xmx4096m" allocates 4 GB of memory for the game.įinish: Run starsector.exe as usual to start the game using 64-bit Java with newly-increased memory limits. Step 2: In the vmparams file, replace the text " -Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Step 1: Verify that you are on a 64-bit operating system. To increase the Heap beyond 1.5 GB, you must allocate more memory. However, this is not enough if you want to play with lots of mods. By default, the 64-bit version of the game allocates 1.5 GB of memory for the JRE Heap. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Sufficient system RAM ( System RAM) - (Action required!).To play mods with Starsector, you need two things: To quote the thread (Thanks Dark.Revenant): If you want to avoid it stuttering and crashing due to the shitload of mods you installed, you need to do this: Please double check the Version History.Starsector allocates less than 2 GB RAM regardless of your actual capacity. It is likely still broadly correct but not verified for the most up to date data yet. Dynamically changing d-mod overlay of a ship while in combat with 7, 8, 9 and 0, with 0 being pristine.csv files, allowing you to quickly and efficiently check changes you've made, especially useful when modding. F3 switches player control to selected ship.F2 switches side (friendly/enemy) of selected ship.N cycles player control through friendly ships.I (capital i) kills currently controlled ship.F10 changes camera mode (free pan, standard, locked on ship). ![]() In pre-0.8 versions, the Escape button would do this instead. Backspace ends combat, with player's side being victorious.This doesn't switch the side of the entity player takes control of, so friendly ships will still shoot at it. CTRL + Left Click on any ship or fighter switches control of that entity to player.Likely to crash a modded game, perhaps due to spawning invalid or nonexistent special items.Derelict ship will salvage with the usual salvage loot along with lots of blueprints and AI cores. L gives player 50000 experience points, officers seem to get 10000 - 20000 experience points.G allows you to send pirate raids into hyperspace, start punitive expeditions (against yourself) and start AI inspections.ESC closes interaction dialogues, even when this would otherwise be impossible.CTRL + Left Click to teleport (works on main map and TAB map).neon green: Domain-era Cryosleeper is located in the system.Luddic Path green: Luddic Path base present in system (system name also indicates this). ![]()
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