![]() ![]() However there was a glitch when I came to wash them with Agrax Earthshade, it dried glossy. This all worked well enough and saved me a couple of evenings of undercoating by hand. I wanted to try something new again with these models, so I bought a Death Guard Green spray can to undercoat them with. If I give the fourth Marine a Plague spewer then I now have two of them, the other two can be substituted with Bolters. This means that I can now properly equip four squads equipped with a Meltagun, a Flail and a Blight launcher. 1 Great plague cleaver (I previously had none).1 Flail of corruption (I previously had three).1 Plague spewer (I previously had one).So I was therefore able to bash together the following models: Each box of Plague Marines can build one of each weapon option, but I held on to the bits from my other boxes. I worked out that I’ve got four squads of shooting Plague Marines (and one other of melee weapons). So I’ve been working on some models to give me some more options. My last few games have seen me take some weapon upgrades but I’ve had to proxy them on the table, I didn’t have any meltas at all. So you can give a Plague Marine a plasma gun or a melta for for the same cost as a bolt gun, and that’s too good a thing to turn down. One of the changes for Plague Marines in the recent points updates has been that their weapon options have become free. The only advantage of the cannon over the launcher is, to my opinion, it’s range, but the smaller board sizes of 9th make range a bit less essential.Four new Meltaguns. Also the lack of plague weapon hurts and is not fluffy (we still adhere to the Rule of Cool). It is an odd weapon: S7 is strong enough to hurt (light) vehicles, but the 1D is too low to shoot vehicles, while S7 is overkill on infantry in comparison to the S6 of the blight launcher (I don’t know of any non-character infantry with with either T6 or T7). I also own a reaper autocannon from the Blightlord kit but I don’t want to use it. I am in doubt if I should kitbash it into a blight launcher (cut off the hose and dril a big hole) or keep it as a spewer. One Termie from that kit carries a plague spewer. The Felthius model has been converted to a flail (easy peasy, I attached a chain from the “orb” to the scythe) and I kitted the rest with swords (sadly I ran out of axes, but I am happy to read swords and axes perform almost similarly). I also have a Felthius box with an added converted LoC, which adds up to a five man squad. Furthermore, because the spewer autohits, you can’t make use of the Tallyman buffs (in particular the lack of exploding 6’s hurt).Ĭurrently I kitted a Blightlord box with a blight launcher, axes and flail. And I am not a fan of D6 shots, it is just too uncertain. The “1” damage is only effective against GEQ, on which S5 is a bit of an overkill (or other Chaos Marines who did not get the +1 W yet, sorry buddies!). On the other hand, S5 seem rather low in comparison to the other options. And nobody in their right mind charges a blob of Terminators (you do bring a Revolting Stench-vats FBS, don’t you?). Autohits are always nice but got a bit of a nerf now Overwatch is a Stratagem. On paper it seems nice, especially with the range increase to 12”, which makes it effective after a deep strike. Has anybody used it, and what is your experience? I am however interested in your opinion about the plague spewer. So a lot of people talk and write about them at the moment, mostly about swords vs axes and blight launchers vs reaper autocannons. Our Termies rock hard and make everybody piss their pants. Sorry for the long read, TL DR at the end.
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